Software Licensing Without the Enterprise Tax
Cryptographically signed, offline-capable license keys at 50% less than Keygen. Same security. No per-seat surprises. No vendor lock-in.
0+
teams switched
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licenses validated
99.99%
uptime SLA
<50ms
avg response
Trusted by teams shipping software worldwide
Everything you need. Nothing you don't.
Compare Licenz to enterprise licensing platforms
Built for real-world licensing
From desktop apps to CLI tools to air-gapped environments
Offline-First Validation
Licenses validate locally using RSA signatures. No server round-trip required. Perfect for air-gapped deployments.
Cryptographic Security
2048-bit RSA signatures protect against license forgery. Your public key validates, private key signs.
Hardware Binding
Lock licenses to specific machines. CPU ID, MAC address, disk serial, and custom fingerprints supported.
Open Source Client
MIT-licensed Rust library. Inspect the code, audit the security, contribute improvements.
Flexible Expiration
Time-limited trials, subscription licenses, perpetual keys with maintenance windows. Your model, your rules.
Feature Flags
Encode feature entitlements directly in the license. No server calls to check what's enabled.
Simple integration. Powerful validation.
Add license validation to your Rust app in minutes
use licenz_core::{LicenseVerifier, License};
fn main() -> Result<(), Box<dyn std::error::Error>> {
// Your public key (safe to embed in binary)
let public_key = include_str!("public_key.pem");
// Create verifier with hardware binding
let verifier = LicenseVerifier::new(public_key)?
.with_hardware_binding();
// Validate the license
let license = License::from_file("license.key")?;
match verifier.verify(&license) {
Ok(claims) => {
println!("License valid for: {}", claims.licensee);
if claims.features.contains("pro") {
enable_pro_features();
}
}
Err(e) => {
eprintln!("License invalid: {}", e);
std::process::exit(1);
}
}
Ok(())
} Ready to stop overpaying for licensing?
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